﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InstancePrefab : MonoBehaviour
{
 
    
    
       //Add to a parent object and choose the prefab to instance.
    
    
    
    /*************************************************************************
* 
* ARConnex
* __________________
* 
*  [2017] - [2020] ARConnex Incorporated 
*  All Rights Reserved.
* 
* NOTICE:  All information contained herein is, and remains
* the property of ARConnex Incorporated and its suppliers,
* if any.  The intellectual and technical concepts contained
* herein are proprietary to ARConnex Incorporated
* and its suppliers and may be covered by U.S. and Foreign Patents,
* patents in process, and are protected by trade secret or copyright law.
* Dissemination of this information or reproduction of this material
* is strictly forbidden unless prior written permission is obtained
* from ARConnex Incorporated or if used for display in the ARConnex Reality Browser.
*/

 

    [SerializeField]
    public GameObject myPrefab;
    GameObject placedPrefab;
    public bool RespaunWhenDistroyed;

    public void SpaunPrefab()
    {     
        placedPrefab = Instantiate(myPrefab,transform,false);      
    }

    private void Update()
    {
        if (placedPrefab == null & RespaunWhenDistroyed == true)
        {
            SpaunPrefab();
        }
    }
   

}
