using UnityEngine;


public class AttachDeepLink : MonoBehaviour
{


    /*************************************************************************
 *
 * ARConnex CONFIDENTIAL
 * __________________
 *
 *  [2017] - [2021] ARConnex Incorporated
 *  All Rights Reserved.
 *
 * NOTICE:  All information contained herein is, and remains
 * the property of ARConnex Incorporated and its suppliers,
 * if any.  The intellectual and technical concepts contained
 * herein are proprietary to ARConnex Incorporated
 * and its suppliers and may be covered by U.S. and Foreign Patents,
 * patents in process, and are protected by trade secret or copyright law.
 * Dissemination of this information or reproduction of this material
 * is strictly forbidden unless prior written permission is obtained
 * from ARConnex Incorporated.
 */

    // Use to link 3D Objects or UI elements to other AR experiences
    // It allows for multiple links from one AR experience to open others
    // Usefull for AR menus, product or department selectors, progressive drilldown training, multi-location tours etc.
    // HypAR-Linking


    // How to use
    // Attach this component to any UI element
    // Or attach to any GameObject with a Collider
    // Enter an ARConnex deeplink for the AR experience you want loaded when clicked.

    [Header("Enter the ARConnex deeplink you want loaded when clicked")]
    public string myDeepLink;

}
