﻿
using UnityEngine;
using UnityEngine.Events;

public class OnDynamicCollisionEvent : MonoBehaviour
{
    //Creates an Event when a dynamic rigidbody hits
    //the GameObject this component is attached to.




    /*************************************************************************
* 
* ARConnex CONFIDENTIAL
* __________________
* 
*  [2017] - [2020] ARConnex Incorporated 
*  All Rights Reserved.
* 
* NOTICE:  All information contained herein is, and remains
* the property of ARConnex Incorporated and its suppliers,
* if any.  The intellectual and technical concepts contained
* herein are proprietary to ARConnex Incorporated
* and its suppliers and may be covered by U.S. and Foreign Patents,
* patents in process, and are protected by trade secret or copyright law.
* Dissemination of this information or reproduction of this material
* is strictly forbidden unless prior written permission is obtained
* from ARConnex Incorporated.
*/


    public UnityEvent m_EnterMyCEvent;
    public UnityEvent m_ExitMyCEvent;

    public void OnCollisionEnter(Collision hitobject)
    {
        m_EnterMyCEvent.Invoke(); 
    }
    public void OnCollisionExit(Collision hitobject)
    {
        m_ExitMyCEvent.Invoke();
    }
}