﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DistroyObjectAtOnCollider : MonoBehaviour
{


    // Add to Prefab and choose the collider object to initiate its removal on the collision event.



    /*************************************************************************
* 
* ARConnex
* __________________
* 
*  [2017] - [2020] ARConnex Incorporated 
*  All Rights Reserved.
* 
* NOTICE:  All information contained herein is, and remains
* the property of ARConnex Incorporated and its suppliers,
* if any.  The intellectual and technical concepts contained
* herein are proprietary to ARConnex Incorporated
* and its suppliers and may be covered by U.S. and Foreign Patents,
* patents in process, and are protected by trade secret or copyright law.
* Dissemination of this information or reproduction of this material
* is strictly forbidden unless prior written permission is obtained
* from ARConnex Incorporated or if used for display in the ARConnex Reality Browser.
*/



    public GameObject distroyWhenIHit; 
    
   
    public void OnCollisionEnter(Collision hitobject)
    {
        if (distroyWhenIHit == hitobject.gameObject) {
            Destroy(hitobject.gameObject);
        }
      
    }
   
}
